RubyMoney - Money
Please read the migration notes before upgrading to a new major version.
If you miss String parsing, check out the new monetize gem.
Contributing
See the Contribution Guidelines
Introduction
This library aids one in handling money and different currencies.
Features
- Provides a
Money
class which encapsulates all information about an certain amount of money, such as its value and its currency. - Provides a
Money::Currency
class which encapsulates all information about a monetary unit. - Represents monetary values as integers, in cents. This avoids floating point rounding errors.
- Represents currency as
Money::Currency
instances providing an high level of flexibility. - Provides APIs for exchanging money from one currency to another.
- Has the ability to parse a money and currency strings into the corresponding Money/Currency object.
Resources
Notes
- Your app must use UTF-8 to function with this library. There are a number of non-ASCII currency attributes.
- This app requires JSON. If you're using JRuby < 1.7.0
you'll need to add
gem "json"
to your Gemfile or similar.
Downloading
Install stable releases with the following command:
gem install money
The development version (hosted on Github) can be installed with:
git clone git://github.com/RubyMoney/money.git
cd money
rake install
Usage
require 'money'
# 10.00 USD
money = Money.new(1000, "USD")
money.cents #=> 1000
money.currency #=> Currency.new("USD")
# Comparisons
Money.new(1000, "USD") == Money.new(1000, "USD") #=> true
Money.new(1000, "USD") == Money.new(100, "USD") #=> false
Money.new(1000, "USD") == Money.new(1000, "EUR") #=> false
Money.new(1000, "USD") != Money.new(1000, "EUR") #=> true
# Arithmetic
Money.new(1000, "USD") + Money.new(500, "USD") == Money.new(1500, "USD")
Money.new(1000, "USD") - Money.new(200, "USD") == Money.new(800, "USD")
Money.new(1000, "USD") / 5 == Money.new(200, "USD")
Money.new(1000, "USD") * 5 == Money.new(5000, "USD")
# Assumptive Currencies
Money.assume_from_symbol = true
Money.parse("$100") == Money.new(10000, "USD")
Money.parse("€100") == Money.new(10000, "EUR")
Money.parse("£100") == Money.new(10000, "GBP")
# Currency conversions
some_code_to_setup_exchange_rates
Money.new(1000, "USD").exchange_to("EUR") == Money.new(some_value, "EUR")
Currency
Currencies are consistently represented as instances of Money::Currency
.
The most part of Money
APIs allows you to supply either a String
or a
Money::Currency
.
Money.new(1000, "USD") == Money.new(1000, Currency.new("USD"))
Money.new(1000, "EUR").currency == Currency.new("EUR")
A Money::Currency
instance holds all the information about the currency,
including the currency symbol, name and much more.
currency = Money.new(1000, "USD").currency
currency.iso_code #=> "USD"
currency.name #=> "United States Dollar"
To define a new Money::Currency
use Money::Currency.register
as shown
below.
curr = {
:priority => 1,
:iso_code => "USD",
:iso_numeric => "840",
:name => "United States Dollar",
:symbol => "$",
:subunit => "Cent",
:subunit_to_unit => 100,
:separator => ".",
:delimiter => ","
}
Money::Currency.register(curr)
The pre-defined set of attributes includes:
-
:priority
a numerical value you can use to sort/group the currency list -
:iso_code
the international 3-letter code as defined by the ISO 4217 standard -
:iso_numeric
the international 3-digit code as defined by the ISO 4217 standard -
:name
the currency name -
:symbol
the currency symbol (UTF-8 encoded) -
:subunit
the name of the fractional monetary unit -
:subunit_to_unit
the proportion between the unit and the subunit -
:separator
character between the whole and fraction amounts -
:delimiter
character between each thousands place
All attributes except :iso_code
are optional. Some attributes, such as :symbol
, are used by
the Money class to print out a representation of the object. Other attributes,
such as :name
or :priority
, exist to provide a basic API you can take
advantage of to build your application.
:priority
The priority attribute is an arbitrary numerical value you can assign to the
Money::Currency
and use in sorting/grouping operation.
For instance, let's assume your Rails application needs to render a currency selector like the one available here. You can create a couple of custom methods to return the list of major currencies and all currencies as follows:
# Returns an array of currency id where
# priority < 10
def major_currencies(hash)
hash.inject([]) do |array, (id, attributes)|
priority = attributes[:priority]
if priority && priority < 10
array[priority] ||= []
array[priority] << id
end
array
end.compact.flatten
end
# Returns an array of all currency id
def all_currencies(hash)
hash.keys
end
major_currencies(Money::Currency.table)
# => [ :usd, :eur, :bgp, :cad ]
all_currencies(Money::Currency.table)
# => [ :aed, :afn, all, ... ]
Default Currency
By default Money
defaults to USD as its currency. This can be overwritten
using:
Money.default_currency = Money::Currency.new("CAD")
If you use Rails, then environment.rb
is a very good place to put this.
Currency Exponent
The exponent of a money value is the number of digits after the decimal
separator (which separates the major unit from the minor unit). See e.g.
Wikipedia on ISO 4217 for more
information. You can find the exponent (as a Float
) by
Money::Currency.new("USD").exponent # => 2.0
Money::Currency.new("JPY").exponent # => 0.0
Money::Currency.new("MGA").exponent # => 0.6989700043360189
Currency Lookup
To find a given currency by ISO 4217 numeric code (three digits) you can do
Money::Currency.find_by_iso_numeric(978) #=> Money::Currency.new(:eur)
Currency Exchange
Exchanging money is performed through an exchange bank object. The default exchange bank object requires one to manually specify the exchange rate. Here's an example of how it works:
Money.add_rate("USD", "CAD", 1.24515)
Money.add_rate("CAD", "USD", 0.803115)
Money.us_dollar(100).exchange_to("CAD") # => Money.new(124, "CAD")
Money.ca_dollar(100).exchange_to("USD") # => Money.new(80, "USD")
Comparison and arithmetic operations work as expected:
Money.new(1000, "USD") <=> Money.new(900, "USD") # => 1; 9.00 USD is smaller
Money.new(1000, "EUR") + Money.new(10, "EUR") == Money.new(1010, "EUR")
Money.add_rate("USD", "EUR", 0.5)
Money.new(1000, "EUR") + Money.new(1000, "USD") == Money.new(1500, "EUR")
There is nothing stopping you from creating bank objects which scrapes
XE for the current rates or just returns rand(2)
:
Money.default_bank = ExchangeBankWhichScrapesXeDotCom.new
If you wish to disable automatic currency conversion to prevent arithmetic when currencies don't match:
Money.disallow_currency_conversion!
Implementations
The following is a list of Money.gem compatible currency exchange rate implementations.
- eu_central_bank
- google_currency
- nordea
- nbrb_currency
- money-open-exchange-rates
- money-historical-bank
- russian_central_bank
Ruby on Rails
To integrate money in a Rails application use money-rails.
For deprecated methods of integrating with Rails, check the wiki.
Migration Notes
Version 6.0.0
- The
Money#dollars
andMoney#amount
methods now return instances ofBigDecimal
rather thanFloat
. We should avoid representing monetary values with floating point types so to avoid a whole class of errors relating to lack of precision. There are two migration options for this change:- The first is to test your application and where applicable update the
application to accept a
BigDecimal
return value. This is the recommended path. - The second is to migrate from the
#amount
and#dollars
methods to use the#to_f
method instead. This option should only be used whereFloat
is the desired type and nothing else will do for your application's requirements.
- The first is to test your application and where applicable update the
application to accept a